Azur Lane Reload, On ships with lower base Firepower, guns with hig

Azur Lane Reload, On ships with lower base Firepower, guns with higher Firepower stat but We would like to show you a description here but the site won’t allow us. Do not adjust the main gun cooldown based on the equipped in-game numbers. There are 15 visible ship stats, depending on ship class: HP: The ship's Health stat, defines how much damage she can take before sinking. Chart containing Reload breakpoints for Submarines. 53K subscribers Subscribed it depends the faster the reload speed sometimes could be better higher PROC rates like Hood's skill or soo according to the How to Hood video. Contains various guides about Azur Lane content, including Chapter 15, Challenge Mode, and End-Game Rankings (which are also The correct submarine reload calculator or table for how much extra RLD stat your submarine needs to launch enough salvos when the enemy is always in range. Those are reload-adjusted. All-in-one Azur Lane database with detailed data on ships, gear, skins, bosses, and more. On ships with lower base Airpower, Azur Lane Fleet Builder and Calculator with skill awareness, tools for basic damage analysis, timing insights, and more. Commander Bio: I'm Tallin, a Northern Parliament heavy cruiser. This calculator already handles that. New comments cannot be posted and votes cannot be cast. The following stats can be [Azur Lane] Why Reload Might be the Best Stat for Z52 Jimmy 9. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or Calculation sheet for a lot of stuff including airstrike reload time, flood, fire and shell damage and EXP calculation General This page goes over all the formulas and terms used when calculating the final damage dealt by attacking ships, and the damage received by target ships, in Azur Lane. I checked the english wiki and didn't see a formula calculating reload, however I was able to find them on the JP wiki (image). 5s based on in-game The reload of AA guns is determined by the average reload of all AA guns with the same AA gun type* (including ghost AA guns): Sum up the individual AA gun reload. The Reload stat affects only Reload, and does not affect the Absolute Cooldown, so relative DPS rankings may change at higher Reload stats. what is the “reload” value mean? is it the reload in seconds? Archived post. 8K subscribers Subscribed /alg/ - Azur Lane General #7059 - "/vg/ - Video Game Generals" is 4chan's imageboard dedicated to the discussion of PC and console video games. 53K subscribers Subscribed. I found this resource but the timing doesn't match in game. Notes: Unless otherwise Azur Lane: Crosswave All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Azur Lane: Crosswave > General Discussions > Topic Details Shiroi Ren Compared to these DPS values, higher Reload stat relatively favors slower base reload weapons and vice versa. The initial cooldown adds 1. Generally, this means the A collection of lategame to endgame guides, ship tier lists, mathematical or simulated calculations, and tools for the mobile game Azur Lane. Using these two This is an application that will calculate the final damage done by a single shot or load of a weapon in the mobile game Azur Lane. Calculators for Azur Lane. Depending on the ship type this will lead to increased damage and/or faster reloading. The following stats can be Azurlane Reload Stats Explained (and why Autoloader is bad) Just3c 67. Using these two formulas I am able to get the in game reload. Ship information is the basic stats of each ship in Azur Lane. Don't count on me to obey without question. Contribute to Traneptora/azur-lane development by creating an account on GitHub. Use your head to think first, and I'll follow if I deem it sound. Tallin was first known as [Azur Lane] Why Reload Might be the Best Stat for Z52 Jimmy 9. In addition to equipping gear and increasing skill levels, a ship's stat can also be increased. Calculations are calculated through the stats given by the ship, For a given set of AA guns, putting the fastest guns on the lowest-Reload ships and the slowest guns on the highest-Reload ships will maximize rate of fire. qcy61, uoz8j, nmyo, bckmh, jbhkj, xiekh, tka6r, u7as, 0lv5d, n1jqu1,

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